Eliel Guimaraes
3D Senior Artist
Intro
Senior CG Artist with 15+ years of experience bridging
creative vision and technical execution for advertising and film.
Technical Skills
DCCs: Houdini (Solaris), Maya, Cinema 4D
Render engines: Karma, Redshif, Arnold
Texturing: Substance Painter, InstaMAT
Matchmove: PF Track, Mocha
Comp: Nuke (Basics), After Effects
AI: 3D hunyuan, Rodin, Kling, Spaces,
Onset: Supervisor and Datawrangler
Mindset of work
(to answer: “….control over details, your pursuit of quality, problem-solving ability,)
As generalist I experienced to handle data and asset between departments to make the shot done from concept to final render.
That drives me to think faster in how to make things works in final frame/play.
With that, sometimes makes you jump faster in some steps to get quickly results faster, than spend much time in certain steps.
e.g:
Not always I do the perfect edge loop, if I know the part will not be affect in overall
, or with minor risks.
Maybe a simple automatic UV map in triplanar solves the case. Nothing to fancy.
Rigging? If the delivery is for Pixar Character Animation, we leave this with the rigger nerd, besides that, simples deformers or joints is the top notch.
Im not a modeler so, I cut shortcuts, AI to generate most of my base meshes, and I work on top of that, converting decimal to quads ( acceptable quads), reproject details from high to low poly in Zbrush, Is good for running in the plate? Yes! So, that’s all.
Textuing in Painter or InstaMAT, lies on pre made material and so customize them for the purpose of the shot.
Lighting and Render, the cool part: Match CGI with the plates. If we don’t have data from set to assist us, like chrome ball, hdrs, et. I turn the eyeball mode and some hacks. creating fake hdrs sourcing from the shot, or just get some similar to the shot, and start tweaking things to stick the cgi on ground.
Tracking: PFTrack, the best…at least for me. And sometime I export some photogrammetry when I have sufficient that on shot to bring into DCC to use as bouncing, occluding, fx, etc.
FX: Its not my cup of teat. But depends the briefing I can be guided by a tutorial from Rebelway, or other fancy online school.
Animation; Characters never have done professionally. Motion Design: I have senior experience with that as background, 2d and 3d.
Assembly: Gathering all assets from departments and make one thing to see if all stuff works at same time in lighting/render.
Comp: I’m used to be a slap comp fan in Nuke, that’s my max of hardcore comp features.
So, I guess I’m a jack of all trades guy
Perfect team
I the best way to learn and growth. I like to work in team, specially with other one that are better than me. And for sure, help and teaching who wanna learn and make the things happen.
Overtime works
I know myself and limit to handle with that, I had experience with it.
I can help you, if you can help me, that’s the deal.
And I always flag when I’m about to full my credits on it,
And, I have a wife and two daughters to have a life together in a good health.
Any question
DM. or if I forgot something, I’ll DM you.
Thank you so much for the effort to read all of this. Seriously.
My best.
Eliel G.
This page is on the Plate Studio website. because is my website for my studio here (band of one man style) - just a gourmet way to represent my works in the industry, but is still me, Eliel.